7.2.5 Patch Day!!!

Not going to lie…I’m a tiny bit excited about today. Since the break, I’ve been thinking of nothing but getting back into raiding, nerfed or not!!

Going to briefly post pics of the changes in 7.2.5 with a follow-up comment on my thoughts after a day of playing. Oh before I start this is incredibly underwhelming….if it wasn’t for the pre-patch hype I would of easily not noticed that there even was a change. Bar some addons not working lol

Let’s start off with the only things announced that will be a certain, a Timewalking raid and a couple of tiny shit holidays where, and I had to re-read this, you can dance in an auction house. Jesus Blizzard…

Timewalking raids sound like fun, certainly something I would have enjoyed doing say, during a 16-month stint in Hellfire Citadel. Not now, there are bosses I’ve not have time to down from Trial of Valor, almost two instances ago! but sure, yeah, throw in an extra raid day with no loot incentive or meaningful rewards xD

I can almost picture the boardroom at Blizzard “How do we tackle, fix, this worldwide epidemic of raid burnout”…”I got it! Let’s put more raids in shorter periods and then…throw in another raid on top!” haha

On that note, I have also been trying to work out how the designer for this tier set managed to wrangle REUSING old work, can you imagine going to your boss and saying “I’ve not done any work, at all. I just thought we could just use old stuff. Could I also get a pay rise?” What a legend! What a lazy legend!

Next up is an ‘All New Story Scenario’ – the world’s biggest massively multiplayer online role-playing game* announces more solo content! Huge floods of content this expansion? perhaps from your point of view Blizz, as you’re making 11 times more content than we are seeing. Doubtful I’ll see any of this content at all due to the fact you’ve killed Alts!
*opinion, not fact ๐Ÿ™‚

To be fair about this since the reduction of Artifact Knowledge levels recently, and randomly, before the patch, there is a lot more time to play Alts.

I’m not going to indulge, the trial of style, or the gnome race…apart from, what? what is this noise you making? it hurts my eyes to read.

As for this section, you might as well ignore it! Blizzard never gets the tuning down on patch day. It’s always a sad feeling when you’re super overpowered in the week before raiding. You know you’re getting the nerf hammer to the face. I always want to be mid pack, this way your class doesn’t change so much, you get a better feel for the playstyle before it’s really needed. Perhaps picking resto druid was a bad idea then lol.

Overall for this week at least, it’s a noticeable nerf for Resto. Ledgo shoulder nerf and 4% overall nerf on top of cultivation nerf.

Here is a full HC and first five Mythic that I managed to clear last night

First 7.2.5 Farm Raid

Very hard to tell from farm night how things are standing with each class, but overall, it feels like the amount of healing pumped out in general from all healers seems a little lower. I know there are a few classes on fights that can do 1+ million HPS throughout. Rarely seen that tonight.

Also difficult to tell without new ledgo or tier 20, or the damage pattern of the upcoming raid. Minor adjustments will be made though, like Cultivation.

Even with it beening hard to tell if Resto are viable in a scarely competitive guild it’s always

nice to see this for Mythic ranking…if only for a fleeting moment xD

 

Can we all take a moment for fallen comrades…

Narite – Resto D.o.R (date of raiding :)) End of Emerald Nightmare to Nighthold. Jumped onto the gap in our team nicely. Thankfully still with us, as a Holy Paladin. Best way to work around nerfs xD

Krocii – Holy Pala D.o.R well before my time one of the top healers when I joined at the start of Legion. The burn is real….

I’ve been working, ALOT on the marketing and social management of ‘Medacus‘. Starting streaming from scratch and learning how to overhaul the overlays and such, is more time consuming than I first thought lol

Starting to get there now with both Youtube and Twitch growing naturally. With that and a raid break the blog posts have slowed down….but no more!!! I’m back and supercharged for ToS. Expect rambles and bad annotates galore!!!

If you got this far into the blog, Thank you. Click Follow on Twitch or Subscribe on Youtube. Share this on whichever social media platform you wish and/or leave a comment. Join the journey and watch as Medacus prepares to breach the Tomb of Saragas.

Patch Notes taken from mmo-champion.com

Tier Over!

Full tilted… ๐Ÿ™

The beginning of a fresh week and Vantis Runes for Elisande time. Getting into Phase two was a promising aspect as phases become easier as each transition occurs. Leaving close to a month to work on the dreaded Gul’dan! and that tasty cutting edge achievement.

Pausing at Elisande Heroic for the normal kill of last two bosses, before continuing progression. Dupz is prepping us for a significant speech.

Oh man, is this a team re-shuffle? knowing, more or less how things have been going perhaps the raid leaders are troubled with performance or setup. Considering as a team we have cleared everything, bar Mythic Helya at a blistering speed, sometimes quite a bit quicker. Currently sitting at fourth for progression on the realm (as a team) RAZE Mythic 1 takes the top spot. I can’t see what would be wrong.

Appears like this is going to be a fairly grave discussion no matter what, though the tone has been set. Dupz and Marrowgar are articulating the burn-out that many, many players are facing during Nighthold. Holy shit! This is a ‘Do you want to continue progression or not’ talk!!

No, No, No, No! 8/10. The composition has settled to an all-star lineup.ย  We each out gear Gul’dan by an actual mile. Nearly if not everyone has a concordance, trait that the end boss wasn’t tuned around. Some in the group have even got concordance in a second spec.

Surely everyone will realise that if we stop now all that grind would have been for nothing. Could of all waited three days before Tomb and had more Artifact Knowledge levels to just breeze through it.

Surely everyone will realise that there’s no need to play Warcraft outside of raid times if the burn is kicking in. No grind. No gear hunting. No worries.

Surely at this point, we can even take the foot off the pedal on progression night and IF we down a boss then cool, if not, nevermind. Relaxed, chilled raid with friends with the goal of getting one step closer.

Surly, as Mythic two team, we don’t see ourselves as the ‘Shadow of Mythic one’. The team that just messes around through tiers. The team that just gives up a month before, with only Gul’dan left between us and the finish line.

Surly….

 

Staw-poll results would suggest that the burn is real. Tier progression is over… ๐Ÿ™

Completely deflated at this point. Smashed Concordance towards the beginning of Star Augar as many others had. Can’t believe now that the work has been completed, we are going to stop. The burn has been and gone, this is the moment you reap the rewards.

Imagine going fishing. You set the bait, cast your line and wait. Hours go past, you re-cast. You keep fishing. You keep your eye on the prize. Sat all day you finally get a bite, and you fight this thing all the way in. Caught in the net, this hard work has paid off, she’s a beauty.

You can feel the weight as you carry to your car, ready to cook. Driving home from a successful day, ready to taste that sweet, sweet reward. As you pull up you can almost smell the cooking meat…Only to get out the car and think ‘I’m too tried to carry it indoors’

I know these are just my views and opinions, but I’ve also been able to see where the other side is coming from. I fully understand the wanting to chill before Tomb. The last thing the team needs walking in there is comp issues straight off the bat. Both sides of the argument are justified and valid, even if diametrically opposed to my own.

I may have sent off a rather emotionally driven, rather than logical message off to Dupz. Asking about the current recruitment for Mythic 1. Subsequently feeling like I’m turning my back on the guys. Which isn’t what I meant.

I play a lot and I enjoy being pushed, I remember joining Mythic 2 back in mid-Emerald Nightmare. Walking in never Mythic Raiding before (one or two bosses) as the bottom healer, and I’d like to say finishing a little higher now xD and that curve, that drive to be competitive was a real buzz.

Perhaps I’m overreacting, maybe walking in with a fresh team will be the best thing that could have happened. One thing for sure though. I won’t be breaking!

Day 1 – Elisande

Had a cheeky hour at the end of the Star Augar kill on Thursday, so I’ve started my blog off with a blatant lie! I feel terrible…honest. Was exactly what the raid needed after having to play near perfectly during Star Augar to stop wiping the raid. “Get your stupid out now” – Dupz announced. Light-hearted fun, no fear of performance or mocking. Another lie, still lots of mocking occurred!

Spending an hour basically not hitting the boss, but dodging the Arcanetic rings. The way we were dodging this there wasn’t hope for much else to be fair lol Stacking tight to begin…first ring hits….there are people outside of my healing range, running in circles and if I had to bet were actively hitting as many rings as they could. Was such a laugh!

Beginning of the first real day on Elisande hopes aren’t high for a kill. Normally a week progression is about right, with two on Star Augar. Perhaps the difficulty is jumping higher than I first thought, maybe we should order two weeks worth of Vantis runes.

Great to have Narite back in the group, there’s no way of comparing how you are performing unless you have another Resto in the group! Jammy git is rolling with Velen’s and Alman Thul’s Wisdom now, this guys luck! He was sporting Tearstone (back when super OP). I think his raid gear is also close to 915 almost 7 ILs higher. I will not let him beat me!

Super competitive healing roster and Narite and I are the only double healer class, largely due I feel this is due to Resto beeing OP. Which goes along with patch 7.2.5 and ‘re-balancing’. Best get praying to RNGesus for some serious TitanFrog gear.

It would certainly appear that we have got all our stupid out on previous attempts, or at least as much as the night could take. I’ve got a whole lot of stupid inside me. Orbs are starting to look doable, people are moving as more of a unit than a headless chicken.

The DPSs aim is to transition the boss after the third orb phase, that seems a light year away. The smoother the orbs go, the more second nature it becomes and the opener becomes a set routine the numbers, healing and damage will skyrocket. Currently getting seven orbs xD numbers will have to certainly rocket to hit the target.

Rolling with Tranq on the pull, feel the waves of damage it’s better to pull out a saving Tranq more often. Makes for more forgiving progression as at this point everything is sloppy, Pools in wrong place, Adds free hitting annoyed hunters and such.

Another reason for rolling tranq is that I feel there aren’t enough GCD’s to keep up a decent enough Germination uptime to warrant losing a tier talent, my bones are telling me this is completely wrong assumption right now though. I’m noticing at this point in early progression that I’m not actually casting anything during the orb phase. This is a massive amount of downtime.

Tranq isn’t so bad as I’m rocking the Crocs…legendary tranq boots so could be a competitive choice. Nope, not even slightly! rocking about 600k HPS and raid is wiping within the three-minute mark, so no need to shorten to two minutes, even if helpful for progression.

Elisande Logs

Narite is smashing the 1 million HPS mark often now. These pulls are short, perhaps he’s just blowing his load early and will be out of mana by the third phase. Whispers “how’s the mana?” he’s gonna come back with someone absurd like ‘low! I’m spamming my ass off’ Nope, not even slightly xD god damn that Druid, why does my rival have to push me so hard!!!!

I’m the designated range puller at the start. I don’t really get the reasoning behind the setup for this. I know that the first to hit Elisande drops the pool, but I’m completely lost as to why the other members need to stack behind the pool in a corner?? Couldn’t they just stand 8-10 yards or however big the pool is to the right? I must be missing something.

Attempts are going really well. Hit phase two a couple of times, with the general movement around orbs seeming to become easier. This is allowing the DPS to put a larger focus on their own requirements. The fundamental aim of this boss would appear to be an emphasis on DPS switching and timing. The timing of when the adds die, especially the Slow Add, if killed exactly right it can slow up to three rounds of orbs.

YAY! blessing again, got to send Sindel a gift in the post ๐Ÿ™‚

Orb death, after a practice hour and now another hour working at it is starting to get frowned upon. Rightly so, Marrowgar announces that this isn’t something that we should be dying to. It’s a large, glowing orb, that moves in almost exactly the same way every pull. come on how much easier could it be…

The pull after marrow said that – DEAD, to ‘easy’ orbs!!! xD

Tranq’s the moment both adds are active is swapping the position of Narite and I around on the HPS board, but only halfway through the CD of a reduced Tranq. Initial burst healing followed by a lull of nearly nothing for two minutes. Although that two-minute mark really lines up nicely.

Takes so much concentration and full attention to dodge orb, throw out HoT’s, position for singularity, predict damage patterns and worry about meter lol didn’t even notice the tank was dead at one point while hogging a resurrection!!

Must remember to make a /target macro for Elisande

Pool spawning positioning seems to be a big issue, I personally can’t see why? Due to how quickly the phase changes and cleans the room, as long as you don’t drop at a tanks feet, as that would result in potential DPS loss or slap bang in the middle of a speed buff I can’t see an issue.

I’ve utterly torn in the tier 90 talents, maybe Spring Blossoms can pull the numbers as we are stacking better now.

Break at half way mark – I’ve taken germination, progression is making the orbs cleaner, there is a marked improvement on the raid positioning in general and the phase is transitioning quicker. All good, all round.

HPS is much higher already, and I can feel Iย  just need more attempts using it on this fight now to really push it. Almost convinced myself there was a single fight herein, which Germ/Shoulders combo wasn’t the only way to go. Nope, not even close!

Walked straight into an orb in mid, never seen one there before – DEAD. Oh, must remember when running the Germ/Shoulders combo to take the Crocs off and put shoulders on….No idea how many pulls hahaha

Macro issues all round xD ‘ummmm…. Dupz I’ve not been interrupting’ – as the chat box is filled with jibberish remotely resembling a target interpret macro. Silence from voice comms as you can just tell Dupz is in the middle of a deep, and meaningful face-palm.

Another orb cuddle from Medacus – DEAD talking about performance. I’m concerned about Bungie one of the latest trials joined during Star Augar, maybe earlier. I don’t think he made it onto the team. The fear is real haha

DEAD Medacus hits Orb again like a magnet to a Hard Drive :'( only saving grace is I’m not the only one, perhaps I can hide amongst the dead and the leaders won’t notice this time. Mwhahaha!!

Starting to think that the phases could possibly be pushed a little quicker at this point now, but like every boss in Nighthold, there is an ‘anti-farm’ mechanic, exoskeleton for Skorpyron, Overwhelming power buff for Chono, Cake for Trilliax and so on.

This would be the slow and the necessity to ‘lose’ DPS killing it. Wonder if there’s a way around it. Raid wide defensive, followed by Roar and just run through. Pure Cheese.

Our friendly Rogue Euron is shouting out when to switch to the boss, rather than the leader’s plan….Brave, brave man. Joking.
Not brave, foolish.

Medacus eats another Orb – DEAD…DAMN IT!

If you got this far into the blog, Thank you. Click Follow on Twith or Subscribe on Youtube. Share this on whichever social media platform you wish and/or leave a comment. Join the journey and watch as Medacus progresses Nighthold.

Day 1, or 2….Maybe 4 – Star Augar Etraeus

Made the mistake of leaving a blog post a couple of days as I’ve been grinding AP for concordance. Worse idea ever as can’t remember a damn thing, like the moment you go to the shop for eggs, milk and bread and return with nothing but bacon, thinking, knew I forgot something!! ๐Ÿ™‚ bright side though you’ve got bacon….perhaps I should continue writing after lunch.

Medacus jumped straight into progression on Wednesday, Dupz announced that due to the time constraints before the opening of Tomb the only way that we stand a chance of obtaining cutting edge is to drop the farm runs almost completely (bar Elisande and Gul’dan HC). Even Mythic kills at this point don’t seem worth the time. Mythic+ has completely changed the need to grind farm night. Although with tier pieces still being so strong it’s a shame those pieces aren’t on the dungeon loot table also.

I’m starting to question the need for the last two HC bosses, every week 30 minutes are used on a boss that most must surely have every piece possible. I’ve had to condense the progression nights into one complete blog, mostly due to the time for Concordance but also, the latest run was day 5. Only so much you can blog about on reoccurring attempts at a boss, although I guess I could Copy+Paste for each and really bulk this site out xD

we are all super excited after the fairly motivational speech Dupz delivered in regards to completing Nighthold and becoming a top percentage of guilds downing Gul’dan. This is an amazing feeling, the prospect that an average druid can be ranked in any shape or form is a novel experience. Kinda undermines the core foundation of the blog, follow a real Druid, not a superstar that gets it right all the time!

Apparently, this is where the requirements and mechanics become..struggling to find a word to describe something above ‘unforgiving’ as the last 3 bosses have been. I remember a number of times, especially Spellblade, having an ‘if one person fails, all fail’ ethos to the fight. This is no exception if you mess up Marks, you die, if you don’t drop pools, perfectly, you die. If everything is perfect, I mean not just standing and performing mechanics super crispy but procs need to line up as well, you may have a chance. Praying to RNGsus not to have that certain ability spawn on you during healing intensive moments.

I believe that this is described as the first boss that involves melee mechanics, and with a generally melee heavy comp that was apparent from the start. The knock on effect from having a melee heavy comp isn’t just more points of potential failure, but also after each attempt night, the chances that one of the many million melees in the group needs to be replaced. Means the refining positioning pulls start almost from scratch again.

This is not an issue solely centred around the bosses feet, the same rule of cause and effect occurs in the range camp also. New ranged members joined on the last attempt day, and I swear I turned full Sheldon ‘you’re in my spot, you’re in my spot’ I stand on the blue dots near mid on the right-hand side. Not too far back to limit full heals on the team or kiss the crystals being dropped on edge of encounter and certainly not close enough to the chaos that is the melee circle.

Star Augar Log

We started four healing this. HPS is so low throughout all phases but the last. It’s the lack of GCDs that’s the issue since the amount of individual damage going out can really one shot people in a couple of seconds. If one or two healers are tied up with Fel Nova, then there is a real and visible strain on the health. Yeah sure, to begin with, the more possibly avoidable damage will be taken and this always hurts, but that wasn’t an issue.

We switched to three heals on one of the nights, believe the aim was to count on RNG of Fel Nova phase, and get everyone plus an extra DPS to the third phase, full nuke.

Pulls could swing as far from being perfectly clean to a mess depending entirely on how many healers were busy with Fel Nova. I don’t find it too much of an issue as a Druid, Spamming rejev on a random target as it will last for close to 30 secs now. I can certainly relate to other classes though…and na, na, na na na, na Druids rock! xD

Couldn’t believe a Whisper I had from Dupz mid raid ‘That’s the 5th you’ve got the mark wrong, watch it’ what?!!! That night was an absolutely clean night! Don’t get me wrong we all know how many times DEAD appears in these blogs, part of the charm is Medacus isn’t perfect.

I had to say something as I was unsure where this information or the idea come from. The previous talk about a competitive team and with Narite waiting to join the team at any moment, I couldn’t let it go without defence.

Lucky I remembered exactly who I bumped with. I vocally asked Ebinissia if I bumped her and was safe, which she replied in agreeance. I’m not one to argue, but when I categorically and undeniably DIDN’T wipe the raid, I have to question it. The ‘Recap’ option when you die would say that Medacus exploded, whether this is just wrong or if when a wipe is called I jump for a wrong one on purpose I don’t know?!

Perhaps the logs can reveal more information on this in which I can post to clear my name lol, Of course, this is all I’m thinking about now during the subsequent pulls, have I? Did I? no I know I didn’t! But why did he say that? DEAD oh I’m standing in pools of doom and didn’t even noticed, overthinking a simple whisper…For the rest of the night.

Managed to get to the last phase of the boss, YES raid wide damage that needs constant topping up.. My time to shine!