Day 3 – High Bontanist Tel’arn Progression

Convinced this was done and dusted on Thursday (Check Day 2 if catching up). Except for the occasional stray death to one of the very, very, various one shot-able mechanics, we consistently reached phase three. How the hell is this not down!!!

Mythic difficulty deviates from others, all bosses are up from inception, a sort of council-esq fight. Solarist Tel’arn, Naturalist Tel’arn and Arcanist Tel’arn. This although is NOT a cleave game, Oh no, as if you dispatch one of the trebles, the health of the remaining is replenished. Grand on meters -just not great for progression, require effective, remorseless, single target destruction.

Partner is screaming at the TV behind with headset on. Something prehistoric from ARK: Survival Evolved has just sauntered over and mildly nibbled her I presume….At this point, I’ve learnt to mostly block ARK talk, just as she blocks WoW. Similar to when asked to take out the rubbish, gaze forward and deny all knowledge of the duty.

Raid Composition

One of two raid leaders couldn’t make it tonight, which is a shame, last attempt ahead reset. Performance is massively affected when one or other isn’t present: along the lines of the good cop, bad cop method, only really works with the other to pronounce which cop is which, but it also brings balance.

Brightside mentionable about raid comp though. There was a DPS spot open, and able to take back our team mascot! Tremonster is a feral Druid (damn decent one) used to get ridiculed on the meters in 7.1.5. Jokes about ‘he’s even below Trem?!’ appeared at regular interims. 7.2 sharpened kitties claws and Trem is an incredibly mechanically-mindful player, regularly switching, always soaking, albeit DPS was borderline tank 😉 Jokes makers of the team may find ‘even below Trem‘ position a rather easier situation to find themselves…

High Botanist Tel’arn Log

18% on the second pull, that’s how to start a raid!! Seemed strong, 90 percentile, eight and a half minute fight, 764k HPS never get those quantities on a kill though…ever xD Logs should tell why so high that run.

Several times left wishing I shouted in defiance while one or two members dead and a wipe is called, we stand in every pool or debuff with pending battle resurrection, finding High Botanist Tel’arn has dropped to 14%. On a 9 minute fight, to discard last 30 secs because it isn’t clean, or appears insurmountable, seems a waste.

First Mythic Tichondrius clear comprised of 4 four members, a mage tanking and 25 seconds past berserk, always push like it’s a kill every pull to the end regardless!

Phase Three

Two mechanics, in particular, to mention throughout entire encounter – Solar Collapse and Controlled Chaos. Solar collapse is exceptional if Swiftmend off cooldown. Betting the Holy Paladin relishes it when speeding towards melee, somebody always gets hit. Hit hard!!

The other Controlled Chaos – Where we, Resto Druids shine, moderate raid widespread damage every time a purple pool of doom expands. A cheeky glance at Deadly Boss Mod timers judge when that drops in, 4 sec of pre-HoT’ing Rejuvenation and a Wild Growth on impact – operating with pro healers, each appreciating using cooldowns is safer than sitting on them. There is ordinarily less to heal on first Controlled Chaos than in second, so holding Essence of G’Hanir for such is a help.

Other than those two main unavoidable damage dispensers, additional abilities are fairly mundane, if dealt with in a particular way can be nullified, sometimes almost completely. Take Call of the Night for instance, absolutely ridiculous damage left isolated but stacked, does little deserving mention.

Ability worth mentioning is Toxic Spores, paradoxically better, more familiar with this fight the increasingly troublesome these will become. Ehhhh hows that? Imagine fresh progress night, the countdown for the first pull. The video watched on tactics a week ago in prep for this running through your head…

 

3…
2…
1…
SCATTER! Pools in wrong place, people running about in circles, what green thing? oh, I’ve collected three…by the way they hurt!

Always happens on opening attempts. Primarily focus on one mechanic a pull, really get it down. Not just fluke a way through, or recite a tooltip of by heart but to understand it, to a point fully knowing how mechanics are ordered, telegraphed by previous abilities, which classes/players seem more resilient. Massive differences from watching a Fatboss to ‘knowing’, wouldn’t say ‘I fully know’ any fight until it’s dead.

Point in which most have ‘mastered’ the Toxic Spores and are comfortable enough with prementioned principal mechanics, instinctively start avoiding Spores. Ahhhh and here in which lies the issue.

The more Spores avoided, more Spores there are, I know that popping immunity is the way to clear, but as mentioned in Day 2 post “if I can soak a spore or two to delay the immunity pop for a more ‘crunch’ moment then I will”. if that mentality multiplied by x Raid members, that’s a significant chunk of Spores absolved.

Not all at once obviously, here and there, any that can withstand it – Warlocks!! Damn Wraith”friend” can seriously self-heal through that. Rather heal predicted damage, damage that is occurring when we want it, over reactive when we need it:
‘better heal over the four Spores that just spawned beneath our feet…while fleeing Controlled Chaos…dodging Solar Collapse… remaining competitive in a Mythic healing roster…. Getting an ear bashing from the partner, about how some school kid has just eaten her favourite Dodo.’

Seems like Paladins read the Day 2 blog, received a Blessing of Wisdom from M-Queen Sindel (will cover the title soon) at the start of raid, and Gage wood-chipper, Retribution Paladin in second half, can’t emphasize how significant this spell is, if you possess a Ret Paladin, seize it from them!

Throw each of these together in an ultimate concluding phase, mixing in a little Parasitic Fetter action and it’s a nightmare. Positions are relatively the same but take longer to move. Can’t Blink may land in Solar Collapse. Unable to unite entire raid as half are dealing with buffed call of the night. Tanks on last legs as it is, then Recursive Strikes get ramped up. In other words…soo much fun, fully enjoying every moment of that phase.

Going with a fundamental Spring Blossoms build for this but looking at logs, not happy about uptime. The target is 17 sec or more, maximum targets during or not worth using. Fellow Resto Druid is also using Spring Blossoms, but legendary setup reflects that beautifully.

Velen’s Future Sight is overpowered. Super overpowered when used in conjunction with something that spams HoTs like Efflorescence, which can easily over-heal targets. Becoming a lot more apparent in Tomb of Sargaras – if fight position dictates. Whereas  I use Aman’Thul’s Wisdom, leaning towards heavy germination use. Perhaps I’ll try germination instead on Thursday – Day 4.

Any thoughts on that would be welcome.

Coining on this fight as well, boots and the life relic looks tasty. Just Titanfrogging once or twice will offer almost max IL now.

Armor:
Cloth Armour:  Woven Lasher Tendril Bracers
Leather Armour:  Grove-Tender’s Moccasins,  Trousers of Cultivation

Mail:  Shal’dorei Weedstompers,  Thistle-Proof Thorngrabbers
Plate Armour:  Eventide Casque,  Shoulderguard of the Eclipse
Ring:  Ring of Braided Stems
Trinket:  Fury of the Burning Sky,  Nightblooming Frond

Relics:
Fire:  Sunflare Coal
Life:  Parasitic Spore
Shadow:  Breath of Dusk

If you got this far into the blog, Thank you. Click on that ‘Like’ button, share it on whichever social media platform you wish and/or leave a comment. Let’s hope Thursday is a kill, join the journey.

Day 2 – High Botanist Progression

A sluggish conclusion to last night’s raid, silly wipes on a boss killed weeks past always pokes, in a way that makes you feel like you haven’t advanced since the first kill. I watched a youtube video by Preacher that reports why many guilds are burning out, it discusses many areas, the main one being that the kill times aren’t decreasing! due to mechanics they can’t be ‘farm killed’ in the way you would normally be able to, yeah sure you’ll be doing higher DPS/HPS but take [Trilliax] for instance, no matter how hard you punch that boss in the face, you still gotta eat cake 🙂 just imagine how that sounds to a non-wow player reading this!

Mythic 2 is looking strong, lots of bright and capable players in this team, great for progress not so grand for an assured spot on the roster though, I should be fine…hopefully…possibly. My real life daughter is standing next to me during raid attempting to pull a precariously wobbly tooth, argh it’s making me cringe.

Turns out that raid is soo competitive there are 30 participating members now for Mythic 2, this is excellent! what a massive leap from my last guild, struggling to take 9 throughout the launch. Ok so, even greater incentive to be concerned about a place on healing front..she’s really pulling at that tooth now, as she attempts to talk with a clearly bleeding mouth.

Got to bring my A-game tonight, [Krosus] should be a good warm up, straight forward mechanics. After a few bridge breaks, Spring Blossom should smash the healing! She’s put more effort into this tooth than I’ve seen her in anything for a while now, potential dentist by the way she is fumbling around I believe 🙂

First pull of the night…no not tooth already several into that, running Spring Blossom as raid stacks on the same side as the last beam which gives higher uptime…. doubt 20 seconds has past and I’ve stood bang in the middle of the beam, didn’t even stutter-step out of the way, just stood there – DEAD…She’s almost got that tooth out. I accept the resurrection and I’m enthusiastic to pretend that ‘noob’ moment didn’t occur. Resurrects as slam breaks the bridge, dropping suddenly into the water –DEAD…the tooths out and there’s jumps of joy and cheering through what appears to be a small puddle of blood in her mouth.

Krosus Log

Seem to of taken ‘competitive raid spot’ notice to heart with that performance, this pull will be so much better I’ve got ‘game head’ on now. Though my stomach is turning from a midget wrenching teeth in my ear haha – DEAD again, twice I think, oh btw don’t ever Soul Stone on [Krosus] you revive where you died, back in the water in this instance – DEAD Let’s just write this boss off and hope neither of the two raid leaders noticed..or the other 23 raiders.

While leading the way to [High Botanist Tel’arn] our mages continued having fun sheeping every casting add in their sights, the contrast a simplistic cheese on the smoothness of clearing trash is crazy and let’s face it, there is a way to cheese trash, I’m in for it!

Finally, PROGRESS NIGHT on [High Botanist Tel’arn], if only I had been blogging prior would have realised the last time here we didn’t kill it, genuinely convinced walking into this raid that we had it last attempt, so close that honestly believed we did. Surely a swift down once tactics and mechanics are fresh in muscle memory.

High Botanist Tel’arn Log

Going to try and push on this progress to help the team, starting with early Bearform/[Frenzied Regeneration] combo to clear the orbs, with only having a set number of in-vulnerabilities, if I can delay them using theirs early especially as incoming damage is low that’s got to be a success, right?

Oh damn those orbs sting like hell, having to shift to Bearform and Regen’ing is something I’ve become accustomed to especially since receiving Prydaz (absorbs % equal to health – Bearform health ftw) but found self-healing, switching/regen’ing, switching/self-healing top up, too many globals before an explosion of damage connecting with the entire raid, leaving me reactively healing rather than blanketing the group ahead of damage.

Two Retribution Paladins in raid really should start sweet talking one for [Greater Blessing of Wisdom], I know that a Shaman or Priest should get it…but it’s really nice!! 🙂

Back to the progression, that is advancing undeniably great, problems seem to be silly mistakes that one shot a player, orb soaking is a massive one! Second pull we had cleared stage one and had 31% of stage two, a cheeky [Call of Night] debuff got the better of us though.

Pull four and we have pushed Tel’arn into the last phase, however, the chilled mechanics start to go HAM and a particularly ruthless Tank debuff creeps in. Seems to need to be really carefully swapped, not certain on the specific name or how it should be tanked, I invariably discovered that owning knowledge of Tank mechanics makes it so much simpler for me to paint a picture of anticipated damage, so will need to look into that.

Pausing for the mid-raid break and all vantus rune’ing up – LOVE vantus runes, extra 1,500 versatility is niice, niice x 25 for each raider is insane!! Now consistently tackling stage three, bar the odd silly death ‘let’s wipe’ pull. Still appears to be a minor Tank debuff argument trying to time DPS to push phase. The second main concern appears to be the adds that spawn during several mechanics now.

Real shame it’s Thursday now, no raid till Monday and following that length will need to refresher pulls on the boss, plus side having vantus runes up from the start that’s a definite bonus. Looking forward to putting up a post on Monday with a fresh new kill under Medacus‘ belt. See you all there!

Take a look as Sindelpt Twitch stream for a DPS view of Medacus‘s story : –
Link to a Stream of the attempts!! will be streaming own content soon!