FFXV Story

If you’ve not been able to watch the Final Fantasy play through series from the start or have missed a steam, then don’t panic I will be adding all of the main plot line points covered in that stream right here!! Along with a copy of that days stream! Never miss a moment! Shout out to http://finalfantasy.wikia.com/wiki/Story_of_Final_Fantasy_XV for the break down below.

Insomnia’s Waking Nightmare

In a time unknown, only a prophecy keeps hope alive in people’s hearts: “When darkness veils the world, the King of Light shall come.” Now, four brave warriors begin their journey, prepared to fight. What awaits the four, however, they do not know.

—Beginning of Final Fantasy X

A demonic figure in the ruins of a city.

In the city of Insomnia, a young king and his comrades are struggling to fell a mysterious being which has brought ruin to the city, and overwhelms the group with its fiery attacks. After shielding themselves from its barrage of flames, the group readies their next attack and charge forward…

In the present, Noctis Lucis Caelum, is given the blessing of his father King Regis of his safe trip to Altissia. As they leave, Regis tells Noctis’s retinue—Gladiolus Amicitia, Ignis Scientia, and Prompto Argentum—to always stay beside his son on his journey. Regis reminds Noctis to be well-mannered to his fiancée Lunafreya Nox Fleuret. As a final sendoff, Regis tells Noctis that once he leaves, he cannot return, and that the line of Lucis flows through his blood. Though Noctis playfully dismisses this, Regis tells his son to walk tall.

Chapter 1 – Departure

Prince Noctis Lucis Caelum sets forth from his homeland with his three-man retinue in tow. His destination, Altissia, capital of Accordo, where he will formalize the union of states through his marriage to Lady Lunafreya of the imperial province of Tenebrae.

The group is on its way to Altissia for Noctis to marry his estranged childhood friend Lady Lunafreya in a political union. Noctis’s kingdom Lucis, to which he is the heir apparent, has been at war with the empire of Niflheim for a long time. His marriage to Luna is one of the terms of the peace-treaty that is soon to be signed.


The party takes the car to Hammerhead and meet Cid.

King Regis’s car they are using, the Regalia, breaks down in the middle of the Leide region. After failed attempts in calling for help, they push the car to the nearest service station: Hammerhead. They meet mechanic Cindy Aurum and her grandfather Cid Sophiar, who is acquainted with Noctis’s father and calls him “Reggie”.

After the car is repaired, the group heads toward Galdin Quay from where they plan to take a ferry to Altissia. Midway, they stop at an outpost where Noctis finds Umbra, one of Luna’s dogs, carrying a notebook with sylleblossoms, the blue flowers native to Luna’s homeland of Tenebrae. Noctis writes a message back to Luna, and Umbra returns to her with it. Even if Luna and Noctis have not seen each other in person since childhood, they have kept in secret correspondence over the years, and both are eager to be reunited.

In Galdin Quay they meet a suspicious stranger who informs them that the boats haven’t arrived yet. He alludes to the impending attacks in Lucis before departing. A reporter named Dino reveals the next boats won’t arrive until the next day, and the group stays the night at the hotel. The next morning, Noctis is shocked to learn that Niflheim has attacked Insomnia, and King Regis, Prince Noctis and Lady Lunafreya have all been announced to have perished. Noctis decides to return to the city.

FFXV Airships

Noctis talks to Cor as imperial airships soar overhead.

The border has been barred off by the imperial military. On a hill overlooking Insomnia, Noctis calls Marshal Cor Leonis of the Crownsguard, a loyal follower to the king, who confirms that Regis died in the invasion. Cor tells Noctis to meet him at Hammerhead.

Chapter 2 – No Turning Back

In a single night, the promise of peace has been broken, the Crown City along with it. Putting their home behind them, the four friends set forth to find answers in Hammerhead.

When the group returns to Hammerhead, they learn that the Niflheim’s peace talks with the crown city were merely a ruse to acquire the city’s Crystal and the Ring of the Lucii, a royal heirloom only wielded by the king. Cid knew that Regis would give his life for the cause and leaves them a message from Cor, telling them to meet him in the Tomb of the Wise in Keycatrich Ruins.

Getting King's Weapon FFXV

Noctis inherits a weapon of his forebears.

They seek Cor out at the tomb, who tells Noctis that as king, he must inherit the souls of past kings that inhabit one of many tombs of Eos to gain the power he needs to reclaim the throne. The power of kings originates from the Crystal, a magical stone that emanates the power of light. In ancient times the Crystal is said to have been given to the kings’ protection along with the Ring whose wielder gains the power of past Lucian kings, and thus each generation grows stronger. Using the ring drains the wielder’s own life-force, and Regis’s fate had been to age prematurely as he had used the Ring to uphold the Wall around Insomnia.

Noctis is upset his father had lied to him about the true reason he had been sent away from Insomnia, and angers over the burden he must inherit. Cor tells him that Regis wanted Noctis to remember him not as a king, but as a father, and that he believed in his son to protect his people. After Noctis is granted the power of a royal arms at the tomb, Cor leads the group to the next nearest tomb, and tells Noctis there are thirteen souls scattered across Eos, though only a few are known. The royal arms are weapons of Noctis’s forebears that only he can wield. Due to his birthright as the Crystal’s protector, Noctis can summon weapons to his hand from thin air, and those accompanying him can partake on his magic as well. To wield the full powers of his forebears Noctis would need the Ring of the Lucii, which is now being held by Luna, to whom the king had entrusted it before his death.


Cor at the Niflheim base.

Heading for Keycatrich Trench, Cor directs the them to the entrance, and gives them a key to unlock their way through the tomb. Cor leaves to see what the Niflheim forces are doing nearby. After acquiring another royal arm, Cor informs Noctis that the empire is constructing a base near the Duscae region. Rendezvousing with the group, Cor helps them take out the army within the base, and defeat Loqi of the Niflheim military. Afterwards, Cor departs, confident that the future king can reclaim his throne. Noctis is doubtful of his duty, but is relieved and reassured of the friends that travel with him, and they continue their journey.

Chapter 3 – The Open World

The empire is a powerful foe, and Noctis has far to travel before he can hope to reclaim the Crystal. He sets out across new lands.
Iris Amicitia XV

Iris Amicitia.

The group reaches the Duscae region and heads towards Lestallum to meet Gladiolus’s younger sister Iris Amicitia. Along their way they have a chance to visit the Disc of Cauthess, an ancient crater where a meteorite is said to have fallen eons ago. Legends tell of the Astral god Titan still holding up the meteorite on its back. Astrals, also known as the Six, are legendary beings the people of Eos view as gods, but no one has seen one for a long time. When the group tries to visit the crater, they find the area blockaded by Niflheim.

The group seeks Iris out at Lestallum. Iris had been in Insomnia when Niflheim attacked, but she escaped with help from the Amicitia family butler Jared Hester and has taken refugee in Lestallum with him. Iris tells the group that Luna made it out of Insomnia safely, and had visited them recently. Noctis experiences a headache-inducing vision of the Disc of Cauthess, and decides to take a rest. The next day Iris takes Noctis to see the local sights, but the mysterious headaches continue.


Ardyn in Lestallum.

Jared’s grandson Talcott tells them of a legend of an ancient sword lying behind a waterfall. Suspecting it to be a lost tomb, the group investigates and Noctis acquires another royal arm. Returning to Lestallum, the group decides to investigate the Disc of Cauthess. On the Lestallum outlook they encounter the stranger they had run into in Galdin Quay, who introduces himself as “Ardyn”. Ardyn informs them through poetry that the Astral Titan is calling to Noctis, and until he heeds the call he suffers severe headaches as a result. He claims to be able to can take them to the Disc. The four decide to take Ardyn’s word, but be cautious of the offer.

Chapter 4 – Living Legend

As the land is rocked by tremors; Noctis is wracked with headaches. The self-styled ‘Man of No Consequence’ advises the would be King to go and heed the Archaean’s call. Though loath to believe a suspicious stranger, the four friends nevertheless find themselves with no recourse but to follow Ardyn to the Disc of Cauthess, where Titan is said to slumber.

Titan the Archaean is an Astral god said to have caught the meteorite that fell to Eos and to still be holding up its active remains at the center of the impact site. This tale has become a legend, and the tremors that sometimes emanate from the Disc of Cauthess are said to be the work of Titan himself. The shards of the ancient meteorite still glow and parts near Lestallum are used by its energy plant for producing electricity. Legends say that the Astrals forge covenants with the kings of Lucis.

Ardyn opens the imperial gates to let Noctis’s party into the Disc of Cauthess, but will not accompany them. Noctis comes face-to-face with the Archaean Titan that rises from underneath the glowing meteorite. Noctis cannot understand what Titan wants until he has a vision of Lady Luna communing with the Astral, realizing that she wants to rouse the Six to help Noctis’s cause. Titan’s awakening sends tremors in the region and Noctis and his bodyguard Gladiolus are separated from the rest of the party as they fall into the pit under the meteorite that is burning hot.


Titan forges a covenant with Noctis.

Noctis and Gladiolus make their way to Titan through the burning rock. Gladiolus protects Noctis and grows frustrated, asking the latter to reaffirm his conviction to be the king of Lucis. Niflheim arrives to the site and attacks Titan, and Noctis and his party are caught in the crossfire. Titan engages Noctis who must parry the giant’s attacks until his friends arrive to blast Titan’s arm off with blizzard spells. Forging a covenant with Noctis, Titan disappears from the Disc. As the crater crumbles around the party, Ardyn appears and reveals himself to be the chancellor of the Niflheim Empire, before offering them safe passage on his airship. Though unsure why an enemy official is helping him, Noctis accepts the offer. During the chaos the party loses their car, the Regalia.

News spread that the tremors at the Disc of Cauthess have died down, but that Titan has disappeared. Many worry for what the awakening of the Astrals means for the world.

Chapter 5 – Dark Clouds

As Cauthess crumbles, the imperial chancellor swoops in to usher the four friends to safety, but their reprieve is only temporary, as Duscae’s skies tell of trouble on the horizon. With the Regalia missing and the roads closed, the find themselves stranded.

The empire closes off the Duscae region and roadblocks are erected to all major roads. Regalia has gone missing. Cindy is looking for it, though the party assumes it was taken by Niflheim. Noctis receives a message from Luna via Umbra, in which she lends her support for Noctis’s mission. She is seeking to rouse the Six to help him, and Noctis decides to follow with the plan, emboldened by the idea that the gods themselves are on his side.

FFXV TGS Young Noctis and Gentiana

Noctis meeting Gentiana as a child.

Duscae is trapped in a perpetual storm as Ramuh is calling for Noctis to forge a covenant with him. Noctis reminisces of the time he spent with Luna when he was eight years old and learned about the Crystal and his mission from her, although he didn’t understand what was asked of him then. Luna had told him that the Crystal’s calling is to crown the King of Light who will save the world, and Noctis had promised to do it. Gentiana‘s voice guides him through Ramuh’s trials, the Messenger of the gods whose job is to impart the deities’ message to mankind. Gentiana is usually with Luna, but her following of Noctis is made apparent when a ghostly image of her begins to appear in the background of photos taken by Prompto.

After Noctis passes Ramuh’s trial, the storm clears and he gains the means to summon the Astral. They receive word from Cindy that the Regalia has been taken to Aracheole Stronghold, a nearby imperial base. The party decides to infiltrate the base to retrieve the Regalia, as the empire has been unable to move it due to the storm.

FFXV TGS ravus with patry

The party is confronted by Ravus.

They storm the base under the cover of night and find the Regalia, demolishing the troops stationed at the base by summoning Ramuh. As they try to leave with the Regalia they are accosted by Ravus Nox Fleuret, Luna’s elder brother. Ravus was the former prince of Tenebrae before it was annexed by the empire, but now works as the high commander of the imperial army; thus, Noctis considers him the enemy. Ravus claims Noctis is making a pact with the Astrals without understanding the true meaning of his actions. As Ravus overpowers Gladiolus and threatens Noctis, Ardyn intervenes and lets the party leave the base with the Regalia. As the party drives to Lestallum now that the road blocks have been lifted, they ponder why Luna’s brother is working with the empire, and what Ardyn’s gambit for helping them out could be, Noctis loathing both. Ravus has an artificial arm, apparently having lost his limb during the battle in Insomnia, but regardless appears to wield superhuman strength.

In Lestallum they discover that Jared has been killed by Niflheim soldiers during their search for Noctis. Imperial airships patrol the skies of Lestallum and imperial flags have been erected around the city. Iris is determined to flee the town to the rural port of Caem. Even if the ships from Galdin Quay don’t run due to an imperial blockade, Caem has a secret harbor they could use. Noctis is determined to continue on his journey, and overnight dreams of chasing Luna’s white dog Pryna through various terrors.

Chapter 6 – A way forward

Beneath the Cape Caem Light in the south of Cleigne lies an underground harbor. It has long served the Lucian royalty, and even now, a vessel once owned by King Regis lies at anchor there. Following in his father’s footsteps, Noctis heads for the ship.
Noctis VS Aranea Highwind

Aranea attacks Noctis.

Together with Iris, the party heads for Caem. Along the way, they spot another active imperial base, and decide to destroy its magitek generator to avenge Jared. Leaving Iris behind at Old Lestallum, the party makes its way to the base, where they shadow the base commander responsible for killing Jared. They take him captive, but he escapes while Noctis and his friends are laying waste to the troops stationed at the base. Noctis is attacked by the Imperial Commodore Aranea Highwind, but she leaves, stating she doesn’t work overtime without pay. The next morning news of the raid have spread to the local area and Noctis and his friends continue to Caem.

Iris decides to stay at an old house at Caem with Talcott. A memorial is erected for Jared, and Cindy and Cid have come over to repair King Regis’s boat kept at the secret harbor Noctis hopes to use to escape the continent.

Chapter 7 – Party of Three

To repair King Regis’s old ship, Noctis and company require that rarest of ores—mythril. With only a vague clue to guide them, they head for empire-held ruins situated in the north of Cleigne.

Cid needs mythril for the repairs. Following a tip from the late Jared via Talcott, the party heads to Vesperpool, a lake north of Cleigne. Gladiolus opts out without giving a reason, and so Noctis, Ignis and Prompto go without him.


Noctis fells a monster with Aranea’s help while looking for mythril.

They find the blockades gone and wonder if they have been deliberately let through. They run into Ardyn, who explains that while he may be chancellor, he isn’t in charge of the army. Tipping the party off to the mythril’s location in nearby ruins, Ardyn departs. The party is accompanied to the ruins by Aranea Highwind who is increasingly skeptical of the empire’s goals, as the imperials are hunting for daemons in the area.

Daemons are magical creatures of the dark that spawn during the darkest hours of the day. Insomnia had always been safe from them due to the light of the Crystal, but the daemons are growing fiercer and more numerous. Aranea explains the empire is hunting for daemons that to be used to make magitek troops. She thinks of leaving the army and going back to being a mercenary.

They recover the mythril from the depths of the ruins and hitch a ride back to Lestallum on an imperial airship with Aranea’s aid. She wishes Noctis well, advising him to choose his own path in life.


Chapter 8 – Seaworthy

With the help of Imperial Commodore Aranea Highwind, the makeshift miners hit pay dirt—only to learn raw ore won’t suffice. Cindy refers them to Holly, an engineer in Lestallum who knows how to treat Mythril.

Iris and Talcott wave Noctis’s party goodbye.

Cindy’s friend Holly can treat the mythril for their use, but they find the Lestallum power plant swarming with daemons. Noctis helps expel them, rendezvousing with Gladiolus in the process. Though he doesn’t explain where he has been, he has a fresh scar on his face. They decide to deliver the now usable mythril to Cid so they can depart for Altissia.

At Caem, Noctis gets a message from Luna via Umbra. Cid reminds Noctis that his companions are more than just bodyguards, and that Noctis should always depend upon them as they depend upon him. Cor apologizes for having been unable to protect Regis, but Noctis doesn’t blame him. As they set sail Talcott calls after him, asking him to come back soon as Lucis needs a king.