Tier Over!

Full tilted… 🙁 The beginning of a fresh week and Vantis Runes for Elisande time. Getting into Phase two was a promising aspect as phases become easier as each transition occurs. Leaving close to a month to work on the dreaded Gul’dan! and that tasty cutting edge achievement. Pausing at Elisande Heroic for the normal kill of last two bosses, before continuing progression. Dupz is prepping us for a significant speech. Oh man, is this a team re-shuffle? knowing, more or less how things have been going perhaps the raid

Day 1 – Elisande

Had a cheeky hour at the end of the Star Augar kill on Thursday, so I’ve started my blog off with a blatant lie! I feel terrible…honest. Was exactly what the raid needed after having to play near perfectly during Star Augar to stop wiping the raid. “Get your stupid out now” – Dupz announced. Light-hearted fun, no fear of performance or mocking. Another lie, still lots of mocking occurred! Spending an hour basically not hitting the boss, but dodging the Arcanetic rings. The way we were dodging this there

Day 1, or 2….Maybe 4 – Star Augar Etraeus

Made the mistake of leaving a blog post a couple of days as I’ve been grinding AP for concordance. Worse idea ever as can’t remember a damn thing, like the moment you go to the shop for eggs, milk and bread and return with nothing but bacon, thinking, knew I forgot something!! 🙂 bright side though you’ve got bacon….perhaps I should continue writing after lunch. Medacus jumped straight into progression on Wednesday, Dupz announced that due to the time constraints before the opening of Tomb the only way that we

Day 4 – High Botanist Tel’arn KILL

Got him or them, however you want to distinguish! it’s down! An hour and a quarter inside the raid, and that moment truly start to dawn on people. This is a kill pull. Day 3 includes a number of the principal mechanics, and the main ‘issues’ group were still needing to rectify, to push this boss to a conclusion. I mentioned in a prior post that [Germination] may be the stronger alternative. Even though the majority of the group is either piled on bosses feet or ranged with healers, for

Image of Day 3 High Botanist Tel'arn

Day 3 – High Bontanist Tel’arn Progression

Convinced this was done and dusted on Thursday (Check Day 2 if catching up). Except for the occasional stray death to one of the very, very, various one shot-able mechanics, we consistently reached phase three. How the hell is this not down!!! Mythic difficulty deviates from others, all bosses are up from inception, a sort of council-esq fight. Solarist Tel’arn, Naturalist Tel’arn and Arcanist Tel’arn. This although is NOT a cleave game, Oh no, as if you dispatch one of the trebles, the health of the remaining is replenished. Grand

Image of Day 3 High Botanist Tel'arn

Day 2 – High Botanist Progression

A sluggish conclusion to last night’s raid, silly wipes on a boss killed weeks past always pokes, in a way that makes you feel like you haven’t advanced since the first kill. I watched a youtube video by Preacher that reports why many guilds are burning out, it discusses many areas, the main one being that the kill times aren’t decreasing! due to mechanics they can’t be ‘farm killed’ in the way you would normally be able to, yeah sure you’ll be doing higher DPS/HPS but take [Trilliax] for instance, no